A great read here to help continue people thinking more about flow for the 2.8 project. Though this is about games there may be something in here to help inspire the way artist (programmers are artist) will be able to work with Blender in the future. I can't help but wonder how we could make working with blender as romantic as this game. Links: https://www.youtube.com/watch?v=ubmUJcwor3k http://jenovachen.info/flowtheory/ http://www.jenovachen.com/flowingames/Flow_in_games_final.pdf

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